November (and October) Recap!


Hello everyone!

In general we don't want to spam you all with emails so here on itch we plan to post monthly recaps! (On the Tumblr page for the studio though we post weekly updates!)

Following the demo's launch on October 10th the game has since been downloaded over 300 times! Thank you so much!


โœ… Summary of Work Completed: โœ…

The rest of October we focused on project management and organization, as well as brainstorming. With NaNoWriMo happening in November, Jace used that as an opportunity to focus solely on finishing the first full draft of the script. And they were successful!

As it stands right now Omamori is roughly 31k (23k of which was written in November!) There are going to be nine chapters, plus a prologue and epilogue.

There's also been some general work done in terms of project management and planning out our roadmap. And with that being said...

๐Ÿ“‹ Up Next: ๐Ÿ“‹

Programming!!

All of December and half of January is going to be devoted to getting the remaining core functionality of the game established. This includes (but isn't limited to):

  • more robust settings controls, ie volume/sfx sliders & accessibility options
  •  save/load functions
  •  the hinted at gallery & achievements pages
  •  some other secret stuff we're not ready to announce yet

The rest of January through February is going to focus on getting the script in-engine, sprite & other visual asset creation, and just generally putting things in place! This will hopefully leave us with plenty of buffer in case we hit any snags or life decides to uh, Happen.

Our planned release date for the full game is March 31st!

Again, thank you all so much for your support and don't hesitate to check out the Tumblr for more frequent updates or to drop us an ask!

See you next year~



Get Omamori: A MP100 Fangame

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